Asset Naming Convention
Build consistent, scalable naming patterns
Asset Builder
Rules
Format: [category][###][variant]
Examples:
• tombstone001, statue032a
• flower015, name008b

Rules:
• Max 12 characters
• 3-digit zero-padded numbers
• Lowercase only
• No spaces/special chars
Live Preview
tombstone001
tombstone001.fbx tombstone001_alb.png tombstone001_nrm.png tombstone001_rgh.png tombstone001_mtl.png tombstone001_ao.png
Texture Suffixes
_alb
Albedo
_nrm
Normal
_rgh
Roughness
_mtl
Metallic
_ao
AO
_hgt
Height
_ems
Emission
_opc
Opacity
Folder Structure
Organize assets for optimal workflow
⚙️ Configuration
Include Variants
3 assets
⚠️ Path Safety
Windows MAX_PATH: 260 chars
Target: < 200 chars
Buffer: 60 chars safety

Current longest: 45 chars
Generated Structure
□ tombstone001/ ├── □ fbx/ │ ├── tombstone001.fbx │ ├── tombstone001_alb.png │ ├── tombstone001_nrm.png │ └── tombstone001_ao.png └── □ glb/ └── tombstone001.glb
Texture Guidelines
Resolution and quality standards
□️ FBX Textures
GLB Embedded
7
Guidelines
Standard: 1024x1024px
Hero Assets: 2048x2048px
Large Surfaces: 4096x4096px
Background: 512x512px

Targets:
• FBX Package: < 50MB
• GLB File: < 25MB
• Individual Texture: < 8MB
Interactive Examples
Test and validate naming
Generator
Validator
Generated Example
Select type and click generate to see structure